🔥 CS2 Update Breakdown – Grenade Fixes, Bhop Fixes & Jura Refresh!
Today’s patch zeroes in on feel and consistency: cleaner grenade behavior, saner bhop timing, and a Workshop map update. Let’s break it down 👇
🎮 Gameplay
Fixed a bug that let you inspect grenades after priming.
No more accidental flex mid-pinch.
Viewmodel lag works as intended again.
A prior bug prevented first-person lag; it’s restored for proper motion feel.
Molotov visuals now use the correct fire particle.
What you see matches the damage zone.
Incendiary and smoke now play the correct sounds.
Audio cues are reliable again.
Tuned first-person Molotov audio and particle timing.
Throw/ignite feedback lines up better with the action.
Fixed a bug where bhop penalty kept stacking even without jumping.
Movement slowdown won’t snowball unfairly.
The bhop jump-spam clock now starts the instant your input registers (not at the end of the subtick).
More precise, predictable movement timing.
🗺️ Maps
Jura
Updated to the latest Community Workshop version.
💬 Final Thoughts
A precision patch: visuals, audio, and movement systems are tighter and more trustworthy—exactly the kind of polish that reduces “was that a bug?” moments mid-round. 🔧
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